Computing at Sea View
The purpose of study
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
Aims
The national curriculum for computing aims to ensure that all pupils:
- can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
- can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
- can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
- are responsible, competent, confident and creative users of information and communication technology
Nursery
It is important in the EYs to give children a broad, play-based experience of ICT in a range of contexts, including outdoor play. Computing is not just about computers. Early years learning environments should feature ICT scenarios based on experience in the real world, such as in role play. Children gain confidence, control and language skills through opportunities to explore using non-computer based resources such as programmable toys and walkie-talkie sets. Recording devices can support children to develop their communication skills.


Using the interactive whiteboard for mark-making and patterns
Reception
We used the 2Simple programme to create our own pictures. We used the whiteboard to create our pictures and then used the keyboard to write our names.
As part of our topic ‘Come outside’ we have been using 2Simple to to grow plants and to help them grow we need to click and drag the mouse to move the watering can and it waters the plants.
We used the 2Simple programme to explore different settings, such as the zoo. We then named the things we could see and moved the correct objects in the correct places in the setting.
We are learning about recycling and have been practising our computer skills and sorting the objects which are made of wood, glass,plastic, and metal.
It’s Bonfire night and we are using 2Simple Splash to draw the night sky. Children selected colours for a purpose and could begin to change the size of the splash by clicking on icons.











We are embedding our Maths skills as well as our Oct skills by counting objects and matching the number.




















Year One
In computing we explored technology around us and the different parts of a computer.


In the ICT suite we learnt to log on using a username and password. We opened the program paint and practiced our mouse movement skills.
We can now independently log on to the computer and open the program paint. We used our computing skill to use shape and colour to create a house.
Year Two
Musical Technology
Throughout our Spring term we have been exploring how computing has influenced the world of music. We listened to music inspired by the Greek Gods and thought about how it made us feel. Then we found our rhythm using the Chrome Music Lab before exploring how images can represent sound.
Take a listen to some of our musical creations...
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Photography
During our computing lessons we have been learning about photography. We learned how to frame a picture, how to take a good quality photograph and when to use portrait and landscape. Once we were confident with this, we worked on our editing skills using the computer. We used different filters and other editing features to change our selfies into exciting, creative photographs.
Year Three
In computing we have started to learn about animation. We have discussed the key question ‘Can a picture move?’ and explored ideas around this theme. We began this week by making flip books to create the illusion that our pictures are moving. We loved sharing them with our friends once they were complete.
Making our flip books
Flip books

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Year Four
In the Autumn term our topic was "The Internet". We looked at how networks are connected, how they are kept secure and the difference between the Internet and the World Wide Web. We went on a hunt around the school looking for all of the different components that make up our school network and enjoyed using the chrome books when consolidating our learning.
During the Spring term we have been learning about podcasts. We have written and recorded a series of episodes for our podcast "Deadly Disasters!" where we have used our expert knowledge of different natural disasters from our History and Geography topic to inform others.
Take a look at the logos we created for each episode





Year Five
Movie Making.
During this topic we explored the history of movie making and used this to inspire us to create a Book Trailer based on our stunning novel, "THE EXPLORER". We created a storyboard mapping out each scene and then using iMovie we imported music and images to create our own mini movies.




We transferred these skills during World Book Day creating Book Trailers for our very own , "World's Worst Children".
Meet Mean Marcus...

Meet William the Worm Eater...

Meet Sweaty Steve...

Year Six
During our E-Safety topic, we looked at safe and unsafe topics to discuss with others. We then read through some scenarios and explained what each person should and shouldn’t discuss within the conversation.


